Wednesday, 13 April 2011

Assessment Two - Analysis of Digital Technologies

“Intrinsic motivation leads to deeper learning” (Fasso, 2011). Put simply, if students want to learn, they are more likely to deeply understand a subject. So how do we get children interested in what they want to learn? 

In the readings we have explored the fact that traditional lecture style, chalk and talk methods are not as effective in engaging students in this, the digital age. Traditionally, Information and Communication Technologies (ICT’s) were taught separate to the curriculum in Queensland schools.  Today, the Queensland Curriculum embeds ICT’s into its Essential Learnings (Education Queensland, 2008) suggesting that educators are experiencing their positive effects in the classroom.  ICT’s are not just technologies and more specifically they are not just computers. ICT’s also include the relationship between technologies and how the resources are used to store, manage and most importantly communicate information.

Today there are an abundance of technologies at our finger tips.  “These new technologies have changed the nature of the classroom or have the potential to do so”, (Mishra & Koehler 2006, P1023). Now teachers must learn how to use the new technologies and have the skills to learn even newer technologies as the old ones are replaced by bigger and better technologies (Mishra and Koehler, 2006).  But why? Why are these technologies seen as so effective and so important in the classroom?

Research from Education Queensland (2008), Edutopia (2008), and the US Department of Education, (n.d.) suggests the advantages of using technologies in the classroom include:-
  • Better engagement and motivation,
  • Better instructional materials,
  • Better communication and collaboration with peers,
  • Increased family involvement, and
  • Application of real world skills.
Coupled with sound pedagogy that focuses on higher order thinking, technology can be an excellent tool in the classroom. ELearning, as it is commonly termed, is only productive when the appropriate learning approaches are taken (Fasso, 2011).  It is up to the teacher and their skills in the use and design of eLearning that will determine what to use, when to use it and what roles the teacher and students will play.

As a teacher, it is our responsibility to enhance, support and transform student learning. With the right pedagogical skill, technologies can help us do this. Over the past four weeks we have been submersed in digital technologies and we have been asked to consider a number of technologies for classroom use.  We have been encouraged to use them, to analyse them, evaluate them and create them ourselves.  Now, armed with the knowledge of what works and what doesn’t, we consider why and how certain technological tools are used in the classroom.
  1. Analysis of technologies to enhance, support and transform student learning:-
The challenge we face as teachers is to ensure our students use knowledge meaningfully (Marzano & Pickering, 1997).  Marzano & Pickering (1997) explain that by using knowledge in a context that is meaningful to them students are engaged in deeper learning and are more likely to retain the knowledge. Teachers can encourage deeper learning, by embedding a ‘create’, ‘relate’ and ‘donate’ philosophy into units of work (Kearsley & Shneiderman, 1999) and by embedding specific ICT tools into learning, which if used correctly can be linked to Blooms Taxonomy. Refer to this clever Glogster created by Dirks (2011) that links web-based technologies to Blooms Taxonomy.

So bearing this in mind, there are some overarching principles that have persuaded me to choose the technologies I have chosen for the Primary School context.  These are:-
  1. I needed to be engaged in the use of the tool.  If I wasn’t that interested in it or found it too hard how can I expect my students to use it? Therefore the technology and associated activity needed to be user-friendly for primary school students from Prep to Grade 7 and it needed to be fun.
  2. The activity that used the technology needed to be authentic.  It needed to be related to something practical in the real world.
  3. The activity that used the technology needed to be collaborative yet personalised. Students would need to donate ideas, review and evaluate their own and their peers work.
  4. It is a given that where lessons included use of technology, an appropriate amount of time would need to be given to teach the child how to use the technology.  
A.      Group One Technologies: Blogs
According to Blogger (n.d.) in simple terms, a blog is a website, where anyone can write articles or journals (or blog postings) on an ongoing basis. New entries show at the top, so visitors can read what's new. Then they can comment on it or email the author if they wish.  (Refer Blog Posting 1 – SWOT of Blogs in Education for a blog example and a SWOT analysis of the use of the tool.)

Generally Blogs sit at the ‘evaluate’ and ‘create’ level of Blooms Taxonomy (Dirks, 2011; Education Queensland, 2008).  Blogs can be an incredibly useful tool for applying the ‘create’, ‘relate’ and ‘donate’ components of the Learning Engagement Theory into the classroom.  The trick here, as with any tool used in the classroom, is to ensure the blog centres on a problematic activity that is linked to the curriculum.  It would be pointless to set up a blog post with an international school that just explains some facts about Australia (for example) that the teacher has researched and transferred to a whiteboard. The key is to encourage the students to carry out higher order thinking activities that relate to the ‘apply’, ‘analyse’, ‘evaluate’ and ‘create’ stages of Blooms Revised Taxonomy. 

An example might be preparing a group blog that requires the children to research facts about Italy.  You could have sub-groups that would research various aspects of Italy (ie a group each looking at food, famous people, animals, sites of interest eg the Leaning Tower of Pisa).  The children report back via the blog and then the students in the school in Italy comment on the blog postings.  The students in the Australian classroom then return the favour to their Italian friends.

At all times the children should be encouraged to write analytically with constructive purpose for their audience – their peers and their teachers. 

By combining Blogs with one of the many scaffolded thinking routines such as deBonos Six Thinking Hats or a SWOT Analysis (depending on age levels), children are not restricted or biased in their abilities to explore inspirational ideas and solutions. Blogs can require deep thinking and practical application.

B. Group Two Technologies: Digital Video - Making Movies
Windows Movie Maker is a simple-to-use software program that enables you to create and edit videos.  You can use still images, movies, music and editing tools to create movies. For further analysis refer to Blog Posting 2 – Digital Video – Making a Movie.

The ability to create a movie using music and text is very appealing to all. Generally making movies would sit at the ‘create’ phase of Blooms Taxonomy.  It can be a great way to get children interested in learning about a not so interesting topic. This is where ICT’s in general can be very powerful. Children can learn new knowledge and apply it, analyse it, evaluate it and create an activity using a technological tool.  

Consider a simple example.  Homonyms or Homophones are big words for say Grade 4 or 5 students and explaining it verbally can be long winded. What if students made a movie that taught their peers when to use their/they’re/there or to/too/two? 

What is special about movie maker is the explicit need to plan and design a movie. Children need to visualise what they want the finished product to look like and if done correctly, the movie making and hence learning experience will be very satisfying.  

Collaboration is another strong feature of movie maker.  Assigning groups and roles can encourage children to think critically about the role they are playing (ie musical director, actor, script writer) which in itself is a scaffold which guides the students in the types of tools and information that needs to be included in the movie.

C. Group Three Technologies: Glogster
Glogster EDU (2011) defines Glogster as being online multimedia posters - with text, photos, videos, graphics, sounds, drawings and data attachments.  Refer to Blog Posting 3 - Blogging about Glogging for a review of the tool.

Glogster itself is a fun and engaging tool for creation. Students must reflect, plan and design in order to create a Glog. Generally Glogsters sit at the ‘evaluate’ and ‘create’ stage of Blooms Taxonomy (Dirks, 2011).  Teachers can create Glogster EDU accounts for up to 50 students offering safety and security for the students, but also teachers can constantly monitor their student’s access to the site.

Glogster EDU can be a great collaborative tool that is both visual and auditory. Consider the use of Glogster EDU in a unit around Natural Disasters. Imagine embedding images of a tectonic plate shifting, a youtube video that someone shot on their mobile phone of the tsunami water rising in the recent Japan disaster or photos of Queensland’s Flood devastation. This very engaging technology enables students to be linked directly to real world and current situations.

When the Glogster is presented in conjunction with a student’s ‘show and tell’ or presentation on an Interactive Whiteboard, it can be very effective in getting a message across.  It can guide the students in their presentations especially if information is displayed sequentially or hierarchically. 

D. Group Four Technologies: Concept and Mind Mapping 
A Concept Map is a diagram showing relationships among key themes. It organises key concepts for a number of uses.  Refer to Blog Posting 4 on Concept Mapping (a Group 4 Technology).
 
Concept Maps are constructivist in nature and are a great tool for teachers and students.  Generally they sit at the ‘analyse’ stage of Blooms Taxonomy (Dirks, 2011).  Cassady (2011) suggests teachers can use the tool to:-
  • Assess what the student knows at the start of a unit of work and what they have learnt by the end of the unit;
  • Plan lessons or units of work to identify what they want students to learn rather than what they want to teach the students; and
  • Assess whether a student deeply understands a concept by analysing and mapping components of the concept and their relationships.
Concept or mind maps can encourage students to:-
  • Plan arguments for persuasive and creative writing. Instead of using a dot point plan, use a concept map that explains the key arguments the student will make to convince a reader that they should do something.
  • Think logically yet creatively about an overall subject or design, perhaps starting with the first step and the end result and then fill in all the steps in between. This tool will be incredibly useful in designing the finished product for other ICT’s ie Movies, Glogster and PowerPoint.
  • As students move throughout a unit of work and if they are encouraged to use a concept map correctly they will start to apply and analyse the knowledge and relationships of a particular concept.
It is important to be aware that concept maps can be a very mentally demanding tool and if not taught correctly, students can ‘zone out’. Consider offering easy concept maps that are partially completed when they are first introduced to the classroom.  Mind maps could also be coupled with thinking routines to allow children to explore all relationships in a concept. 
  
Refer to Blog Posting 5 - Which tools to analyse? for a reflection on why each technology was chosen over others within each Group.

2.      Legal, Safe and Ethical Guidelines for Teachers in the Classroom

Whilst technologies have many benefits, there are some limitations that we need to consider.  In Education Queensland schools, children are given passwords and appropriate filtering methods and antivirus software is in place. Students are to be taught ‘netiquette’, including skills such as logging off when finished with computers and techniques of communicating via email. 

There are issues with plagiarism, computer viruses, copyright and cyber-bullying to name the most common.  In the classroom my philosophy will be to ‘be aware’ and ‘if in doubt attribute’.

Generally the following should be considered and adhered to:-
  • Smartcopying (2008) [1] suggests schools seek permission from students to be photographed, filmed, or sound recorded for school purposes at the beginning of each year.
  • Smartcopying (2008) explains a Flexible Dealings Exception that as part of Australia’s Copyright legislation (section 200AB of the Copyright Act 2006) allows more flexibility in using music for education purposes.  This is great news for schools as it can encourage teachers and children to personalise movies, podcasts and presentations.  Creative commons may still apply though so it is important to attribute and reference all work.
  • Smartcopying (2008), recommends students who copy and communicate material under ‘fair dealing’ attribute the source material, the copyright owner and author of the work (if different). 
  • The terms and services for Blogger (Google, 2007) outline that  all information (such as data files, written text, computer software, music, audio files or other sounds, photographs, videos or other images) which we may have access to as part of, or through the use of Blogger are the sole responsibility of the person from which such content originated. However it then goes on to say that users retain copyright and any other rights that are already held where you submit, post or display any content on or through, Blogger. By submitting, posting or displaying content you give Google a perpetual, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute any content that is posted on Blogger.  So given these statements and by applying general common sense anything that is not your own work needs to be attributed and referenced accordingly.  Students are to be taught this from very early on and attribution should be built into lesson planning.

In conclusion, it is obvious there are some fantastic technologies available to students in our classroom. Most ICT’s offer higher order thinking and hence a deep learning of subject matter.  Whilst there are limitations with some technologies, many can be overcome and by continually staying up to date with new technologies as old ones become obsolete we as teachers can enhance the learning of our students. We do this by encouraging children to take the lead in their learning experience using a tool that they find exciting whilst we merely guide them in their journey using sound pedagogy.

REFERENCES

Blogger (n.d.) Whats a blog? Retrieved from http://www.blogger.com/tour_start.g.
Cassady, L., (2011) EHow Family: How to Explain Concept Mapping as a Teaching Strategy.  Retrieved from http://www.ehow.com/how_7934907_explain-concept-mapping-teaching-strategy.html
Dirks, H. (2011) Glog-Techonomy. Retrieved from http://heatherdirks.glogster.com/glog-techonomy-9407/.
Education Queensland. 2008.  Smart Classrooms Bytes: elearning for smart classrooms. Retrieved from http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf.
Edutopia. (2008). Why integrate technology into the curriculum? Retrieved from  http://www.edutopia.org/technology-integration-introduction.
Fasso, W. (2011) Effective eLearning Design: eLearning Design. Retrieved from CQUniversity e-courses, EDED20491 ICT’s for Learning Design.
Glogster EDU. (2011). What is Glogster EDU? Retrieved from http://edu.glogster.com/what-is-glogster-edu/.
Google. (2007). Terms and Services.  Retrieved from  http://www.google.com/accounts/TOS?hl=en&loc=AU.
Kearsley, G. & Shneiderman, B. (1999). Engagement Theory: a Framework for Technology Based Teaching and Learning. Retrieved from http://home.sprynet.com/~gkearsley/engage.htm.
Marzano, R. J., & Pickering, D. J. (with Arrendondo, D. E., Paynter, D. E., Blackburn, G. J., Brandt, R. S., … Whistler, J. S.). (1997).  Dimensions of Learning Teacher’s manual (2nd ed.). Alexandra, VA: ASCD.
Mishra, P., and Koehler, M.J., (2006). Teachers College Record: Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Retrieved from http://site.aace.org/pubs/sigs/sig-Mishra-Koehler-TCR.pdf.
Office of Educational Research and Improvement, US Department of Education. (n.d.) Effects of Technology on classrooms and students. Retrieved from http://www2.ed.gov/pubs/EdReformStudies/EdTech/effectsstudents.html. 
Smartcopying. (2008). Smartcopying: The Official Guide to Copyright Issues for Australian Schools and TAFE.  Retrieved from http://www.smartcopying.edu.au/scw/go/pid/251.

[1] The Smartcopying website is the best resource I have seen to answer any questions on copyright relating to the use of films, music, images and more for educational purposes.

Which tools to analyse???

As I finalise assignment number two, I find myself reflecting over why I have chosen the technologies that I have.  Whilst there are overarching reasons, which I have presented in my assignment, mostly it is because some of the technologies really are more engaging and more user friendly to me.  However an activity that is engaging to me, might be completely boring to another learner.  I just need to be confident that the lessons where I use these technologies are designed to use the right tool in the right way.

The reasons for choosing the technologies I have over others are:-

Blogs
  • Learning is collaborative, most authentic and most reflective;
  • Better editing control over what appears on a blog, and less chance of the formatting and information being lost;
  • Incredibly user-friendly and fun to use;
  • Ability to personalise and format the blog site making it as individual as the student;
  • Edit and re-edit with ease;
  • Simple feedback application using the ‘comment’ tool;
  • Can be used in many ways and as a group or an individual.
Digital Videos - Movies
    • The most interactive tool of the three;
    • Need to plan out the movie which contributes to design skills and collaboration;
    • Taps in to emotion by using music;
    • Great opportunity to get family and friends involved – even just by putting the image onto DVD and showing family the finished product;
    • Can be linked to all Key Learning Areas in the curriculum;
    Glogster
    • It is the most user-friendly of the tools within this group where you can easily embed images, you tube videos, music, sounds and more into an attractive design.
    • Teachers can track students work with the Glogster EDU accounts for up to 50 students. 
    • One issue with Glogster as a presentation tool is that it is an online tool, so you must have access to the web to view it and you can’t just view it on data key. However that is advantageous too as you can view or edit the Glogster poster anywhere you have internet access.
    Concept Mapping

    For this group of technologies, I struggled between the analysis of Concept Maps and Interactive Learning Objects (ILO). ILOs are an extremely powerful tool for understanding and applying a certain topic. I chose not to analyse the ILO though as I did not build one for myself. So Concept Maps were chosen to analyse because they:-
    • Can be used to scaffold or support the analysis and building of all other technologies identified in this assignment.
    • Can be a useful scaffold for other activities that require planning and design.
    • Can be used across all of the curriculum's Key Learning Areas. 
    So watch this space now for the uploading of Assignment Two. :-)

    Thursday, 7 April 2011

    Concept Mapping (a Group 4 Technology)

    How many OTHER tools there are is anyone's guess!

    I have chosen to explore Concept Mapping in greater detail.

    Here is my concept map that I developed up last week using Text2Mindmap to assist me with planning for the second assignment for this course. (Sorry it is a bit small, but you get the idea.)


    Consider also:-
    1) Smartdraw
    2) Mindjet
    3) Word and Excel also have basic concept map tools. Try this link to assist in designing Excel based maps.

    Planning and design is crucial with so many of the KLA's and just as importantly most of these digital technologies that we have been exploring.  I believe a concept mapping tool such as Text2Mindmap can be extremely helpful to all students and to all teachers in designing projects, planning writing, looking at relationships between concepts and reflecting.


    SWOT of Concept Maps and their Potential Use in the classroom


    STRENGTHS
    • Can create structure and design to a task which can seem overwhelming in size
    • Can help students see the ‘bigger picture'
    • Can help students to identify relationships and inference to bigger concepts via the use of connectors
    • Great tool for reflection, at the end of the task students can look back through the map to reflect on learnings, self assessment and achievement at each stage (depending on the topic).
     WEAKNESSES
    • Can be based on someone’s perception of a subject and how one person’s brain works might be different to how another person’s brain works.
    • Can be too complex for simple process problems
    OPPORTUNITIES
    • Some great planning tools exist with the concept map – it can be used quite effectively to plan writing assignments or projects.
    • Can be used as a preliminary step to using other technologies including Glogster, Powerpoint, Movies and also to assist in designing lesson plans and units of work.
    THREATS
    • Because it can be quite a mentally demanding tool, there is a risk to zoning students out if the tool is not used properly.
    Potential Use in the Classroom
    1. For persuasive writing - instead of a plan in dot point form, what about a concept map that outlines the steps your students will take or arguments they will create to convince a reader that they should do something.
    2. For Research Projects - instead of jumping straight into a task, what about a concept map that shows each of the concepts that need to be presented in the project and how they are linked to each other (ie relationships).
    3. For designing - creating a concept map that shows how a bridge (eg) is going to be built and what materials are going to be used.
    4. As a graphic organiser - excellent way to reflect/evaluate the learnings of a particular unit of work eg functions of the body.
    This tool would encourage group collaboration and will assist in higher order thinking. Particularly as students are forced to think about structure and relationships to concepts within the larger concept.

    Wednesday, 6 April 2011

    PowerPoint - you can't teach an old dog new tricks

    Oh yes you can! I have probably delivered about 20 or so presentations using PowerPoint, and have probably designed and prepared about 300 presentations in my working career.

    Today I had a lot of fun playing around in PowerPoint, (again - I also spent a lot of time doing the PowerPoint activities in Moodle last week).  I created a little slide show on Natural Disasters. I did the initial plan for the presentation in word in outline view and opened it in PowerPoint. I never knew you could do that. 

    As a teacher, I would spend more time planning the presentation and linking it to activities and assessments. However, for the purposes of learning about the tool in more detail, I prepared a quick presentation where I could test a few features of the tool. I have included hyperlinks, sounds, images and youtube videos. I have added action buttons to make for smoother transitions. As discussed I have had a bit of experience using PowerPoint and even with my experience I would say it is not as user friendly as say Glogster or Prezi. I see it's use as a teaching presentation tool, but it isn't as effective in engaging me like Glogster is. Perhaps it would not be as good for students as a presentation tool as the Glogster or Prezi would be.

    Take a look

    I have used the PMI thinking routine to explore PowerPoint as a presentation tool below:-

    Plus:
    • Excellent for multiple choice quizzes in the classroom
    • Good way to get short simple messages across
    • Efficient way to plan a largely visual/verbal lesson using images
    • Great to explore detail about a certain topic
    • The multiple mouse idea is a great one.
    Minus:-
    • Can be boring if its just text
    • Not incredibly user friendly, I needed to go back to the Moodle site and google a few things to work out how to do some activities eg uploading it to your blog, embedding images etc.
    • If not used correctly it is just a 'chalk and talk' - boring!
    Interestings
    • Might be an opportunity to introduce children to the rules of the classroom
    • Seems effective for displaying graphs and statistics.
    I was planning on doing PowerPoint as one of my technologies, but I am not convinced now.  I am starting to favour Glogster...Hmmmm...I may have to compare the pair!

    A bit more about Podcasting...

    I have reflected some more on podcasting over the last 24 hours.

    The podcast I chose was actually a vodcast (podcast with video content) which I think is AOK. It will engage the children that little bit more as they will have something visual to review. However, you wouldn't need the video to understand the podcast I gave as my example - and to be able to undertake the activities I suggested in my blog in the podcasting post.

    Just thought I should clarify that I do understand the difference between a podcast (just sound) and a vodcast. Further just as there are a multitude of uses for podcasts in the classroom, a good teacher could use a better technology if the need arose or was available.

    Thursday, 31 March 2011

    Blogging about Glogging

    I posted this Glogster poster straight from the Glogster site and linked it to my Facebook account! Awesome fun. I really enjoyed this activity!  I reckon other mum's might like Glogster too as there will be no mad dash to the newsagent at 7pm because your son/daughter only remembered their SOSE project the night before it was due!!

    This is something I would have LOVED in school. I remember doing a big cardboard poster project on China when I was in primary school. I glued money, pictures and all sorts of things onto the cardboard. I neatly hand wrote all the captions to the photos and maps. There probably would have been a couple of errors in that writing too. I must have pulled out the liquid paper a few times! Now, with Glogster you can fix errors before you publish the poster, you can upload videos, images, pictures and text with groovy animations straight from your computer - no glue or scissors required!

    Plus, Minus & Interesting (PMI)

    PLUS:
    • Students can embed movies, different backgrounds, music, pictures and lots of other creative ideas into their posters; 
    • Less time consuming then paper based posters where you may have to spend time looking for a photo, printing it onto quality paper, cutting it out and gluing it to card;
    • Environmentally friendly – Glogster uses less paper based resources and you don’t have to drive to the shop or library to purchase equipment and do research.
    • Great way for children to express their feelings creatively as well as for curriculum based activities  
    • They can be shared on interactive whiteboards as a way to present an interactive presentation to students
    • Glogsters are private by default to stop any unnecessary or undesirable activity.
    • Can be a great way to encourage collaboration – great group activity.
    MINUS:
    • The Glogster has the potential to look too busy 
    • If unplanned or left to the last minute it can just look messy (this is also a plus)
    • Copyright issues ie just copying and pasting photos, and videos from anywhere on the web.
    • If Children do not have a computer at home, they will have to do home based Glogster assignments at school during lunch hours etc.
    • Some of the templates and content on the Glogster site is not deemed appropriate for children under 13 eg Emo themes.
    INTERESTING:-
    • Some of the content is not deemed appropriate for children under 13.
    • A great tool for kids to use outside the classroom, it is private until made public.

    Use in the classroom:-

    1) Group activities - designing, building, planning, creating projects based on certain themes, with lots of research and planning to create that deeper understanding that we so desire as teachers.
    2) Persuasive and Creative Writing - marketing campaigns, play writing and story writing.
    3) Teachers deliver lesson plans in Glogster
    4) Students and PC use Glogster for advertising for Fetes etc through websites